
These 4 basic body parts are in addition to the 60 clothing layers.
In any case, only one each of shape, skin, eyes and hair base may be worn. On viewers before Second Life Release 3.05, the potential total was still 60, but limited to 5 items of each type. # of clothing layers - 60 including alpha, tattoo, shoe base, physics, socks, gloves, undershirt, underpants, shirt, pants, jacket, skirt With the introduction of Animesh, there is a limit of 1 Animesh attachment, 2 if the resident has premium. With the introduction of the Bento armature, there are 47 attachment points available. With the formal introduction of multiple attachments to a single point in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. They can be viewed by right-clicking your avatar and choosing Edit My Outfit. # of attachments - 38 combined HUD or body attachments. Don't add data without a hard limit, and don't add obscure trivia that doesn't practically affect the general inworld experience. Also, unconfirmed speculation goes on this discussion page.
Cite sources and provide substantiation for limits that aren't provided by Linden Lab. Important: The scope of this page is focused on Linden Lab's official Viewers, keeping in mind 3rd-party viewers may differ. Some of these will likely change over time, so if you spot something incorrect/outdated, please take a moment to update it.
The list below outlines many of the Second Life numerical limits that affect your inworld experience. Limits are necessary for all of these components to work together. Send locations of content to the Viewer along with updates when certain changes occur.Get velocities and other physics information, and does simple physics to keep track of what is moving where.The Second Life Viewer and simulators have a division of labor, keeping track of the data that makes Second Life run.